Description[edit | edit source]
Tiger sharks can be identified by their dull gray coloration, along with their distinctive stripes that run down the length of their body. Tiger Sharks aren't usually very aggressive and will like to circle and hang out near the player before attacking. They are most common in shallow waters but can also be found in deeper ones. If damaged enough, it has a chance of running away to avoid death.
The tiger shark's most basic attack is a simple bite or a bump to the player's raft. Its special abilities include inflicting bleeding, dragging the player underwater, and a quick charge at them. If the shark gets attacked, it will receive a short speed bonus, which is usually used for backing off but can sometimes mean hasty charging at the player.
Tiger sharks can be killed and skinned using a refined knife. Tiger's large meat does not spoil if not skinned off the shark, making it one of the only infinitely lasting food sources along with smoked food.
If killed, it will not sink
Strategy[edit | edit source]
The easiest way to fight a tiger shark is to be near a non-player-built structure or on a +2x2 raft.
- Near a structure:
Simply be very close to a structure (shipwrecks, larger rocks) and use ranged weapons - crude spears (around 8) for a cheaper kill, refined spears (around 6) for a quicker but more resource-demanding kill. The tiger shark will not be able to attack the player if they are close enough to a structure.
- On a raft:
Be on a preferably bigger than 2x2 raft (otherwise the shark's bumping might flip it) and simply throw or shoot at it until it is dead.
If the player does not have either, they can stay in shallow enough waters and slowly attack the shark with ranged weapons when it comes near. Melee is not recommended due to it being way riskier than the ranged option.
It is a good idea to bring spare spears in case the player misses a throw or requires an additional spear to kill the shark.
Notes[edit | edit source]
- As of v0.03.H2, the spawn chance of a tiger shark has been adjusted from 100% down to 30%.
Bugs[edit | edit source]
- When charging at the player, it will go through any player-built structures, making it useless to hide near them.